top of page
WILL OWEN
VFX & TECHNICAL ART
Site Unseen Tools - The Camera Director
Site Unseen's most unique and visible technical feature is the multi-camera display. The very earliest prototypes of the game used...

Site Unseen Tools - The Multidimensional Selection Engine
Site Unseen is an exploration game where the player navigates up to 4 overlapping worlds at one time in order to solve a variety of...

Site Unseen Tools - Layer Manager
Site Unseen uses a series of layers to create the culling masks for each world's camera view. While this makes things easy to implement...

A Dynamic 2D Sky with Scene Lighting
EDNA is designed for some particularly low-end hardware, which means we can’t do a tonne with our lighting. I still wanted to have some...

Dynamically Split Screen for WORLD4
WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but...

An Early EDNA Prototype
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...

Cryptid Photography System – Early Prototype
I’ve been slowly working towards making a Pokemon Snap! style game, and the first step for that is being able to check if a creature is...

bottom of page