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WILL OWEN
VFX & TECHNICAL ART
Site Unseen Tools - The Camera Director
Site Unseen's most unique and visible technical feature is the multi-camera display. The very earliest prototypes of the game used...

Site Unseen Tools - Layer Manager
Site Unseen uses a series of layers to create the culling masks for each world's camera view. While this makes things easy to implement...

Innchanted Spell VFX
For Innchanted I created loads of different effects. I think my favorite are the the Wizard's spell attacks which are among the most...


An Interactive Installation for the Capitol Theater
or the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors...

Dynamically Split Screen for WORLD4
WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but...

An Early EDNA Prototype
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...

Mutually Assured Destruction
Mutually Assured Destruction was a one-shot card game designed by Alexander Muscat and myself back when we were both students. The game ...

Paint Wars
Paint Wars is a game I made in 2020 with my colleague Ross Eldridge, who designed and coded the initial prototype. I created the...

Dynamic Neural Arts: EDNA
EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The...


Art, Darling.
Art, Darling is a collaborative art game by William Goddard, where players use unusual controllers to paint and decorate an object. I did...

UV Mapping Tricks
A little trick I like to use a lot to save on the need for complex animations or shaders, is to build the animations into the UV map for...

The “ConSWOLer”
For William Goddard’s game Get SWOL, I was asked to create two custom controllers (Which we took to nicknaming the “conSWOLers”). The...


Deep Rift or: Spooky Shark
Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day ...


Objects of Play: Interactive Museum
Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned...


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