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WILL OWEN
VFX & TECHNICAL ART
Site Unseen Tools - The Camera Director
Site Unseen's most unique and visible technical feature is the multi-camera display. The very earliest prototypes of the game used...
Site Unseen Tools - Layer Manager
Site Unseen uses a series of layers to create the culling masks for each world's camera view. While this makes things easy to implement...
An Early EDNA Prototype
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...
Highlighting Overlay
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an...
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