Site Unseen Tools - The Camera DirectorSite Unseen's most unique and visible technical feature is the multi-camera display. The very earliest prototypes of the game used...
Site Unseen Tools - Layer ManagerSite Unseen uses a series of layers to create the culling masks for each world's camera view. While this makes things easy to implement...
An Early EDNA PrototypeEarly on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...
Highlighting OverlayThis is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an...