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WILL OWEN
VFX & TECHNICAL ART
A Dynamic 2D Sky with Scene Lighting
EDNA is designed for some particularly low-end hardware, which means we can’t do a tonne with our lighting. I still wanted to have some...


Dynamically Split Screen for WORLD4
WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but...


EDNA Procedural Island Tool
As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to...


Plasma Ball
A quick little plasma ball created in Shadergraph.


Spite Stacked Skeleton Car
I've been playing around with a tool called SpriteStack lately, where you create your object by drawing layers of pixel art, building ...


UV Mapping Tricks
A little trick I like to use a lot to save on the need for complex animations or shaders, is to build the animations into the UV map for...


3D-Mapped Noise for Water
I’ve been working on a shader for EDNA which is applied to a dynamic water plane in the background. Using the interactive water object...


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