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WILL OWEN
VFX & TECHNICAL ART
An Early EDNA Prototype
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...
EDNA Procedural Island Tool
As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to...
Dynamic Neural Arts: EDNA
EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The...
Highlighting Overlay
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an...
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