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WILL OWEN
VFX & TECHNICAL ART
Site Unseen Tools - The Camera Director
Site Unseen's most unique and visible technical feature is the multi-camera display. The very earliest prototypes of the game used...
An Early EDNA Prototype
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...
Cryptid Photography System – Early Prototype
I’ve been slowly working towards making a Pokemon Snap! style game, and the first step for that is being able to check if a creature is...
Highlighting Overlay
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an...
Objects of Play: Interactive Museum
Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned...
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