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Site Unseen Tools - Layer Manager

Site Unseen uses a series of layers to create the culling masks for each world's camera view. While this makes things easy to implement on the cameras themselves, we ran into issues with Unity layers sometimes becoming scrambled or disappearing (This seems to mostly be down to bugginess when using source control like Github). Internally the layers are stored as a bitmask so luckily no data is lost in the levels, but because many of the level design I developed for the game refer to layer names, it breaks their functionality. To fix it I made this little tool which checks the layers when the editor is first loaded and can restore the incorrectly named layers.


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