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WILL OWEN
VFX & TECHNICAL ART
Site Unseen Tools - The Camera Director
Site Unseen's most unique and visible technical feature is the multi-camera display. The very earliest prototypes of the game used...
Site Unseen Tools - The Multidimensional Selection Engine
Site Unseen is an exploration game where the player navigates up to 4 overlapping worlds at one time in order to solve a variety of...
Site Unseen Tools - Layer Manager
Site Unseen uses a series of layers to create the culling masks for each world's camera view. While this makes things easy to implement...
An Interactive Installation for the Capitol Theater
or the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors...
A Dynamic 2D Sky with Scene Lighting
EDNA is designed for some particularly low-end hardware, which means we can’t do a tonne with our lighting. I still wanted to have some...
Dynamically Split Screen for WORLD4
WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but...
An Early EDNA Prototype
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...
Cryptid Photography System – Early Prototype
I’ve been slowly working towards making a Pokemon Snap! style game, and the first step for that is being able to check if a creature is...
EDNA Procedural Island Tool
As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to...
Highlighting Overlay
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an...
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