Site Unseen Tools - The Multidimensional Selection EngineSite Unseen is an exploration game where the player navigates up to 4 overlapping worlds at one time in order to solve a variety of...
An Interactive Installation for the Capitol Theateror the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors...
Cryptid Photography System – Early PrototypeI’ve been slowly working towards making a Pokemon Snap! style game, and the first step for that is being able to check if a creature is...
Mutually Assured DestructionMutually Assured Destruction was a one-shot card game designed by Alexander Muscat and myself back when we were both students. The game ...
Dynamic Neural Arts: EDNAEDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The...
Creating a Taxonomy of Environmental Narrative for Video Game DesignMy Honours research was an exploration of environmental narrative and how it is used in level design. The project included extensive...
Objects of Play: Interactive MuseumBack when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned...