top of page
WILL OWEN
VFX & TECHNICAL ART
An Interactive Installation for the Capitol Theater
or the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors...
Dynamically Split Screen for WORLD4
WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but...
EDNA Procedural Island Tool
As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to...
Plasma Ball
A quick little plasma ball created in Shadergraph.
Paint Wars
Paint Wars is a game I made in 2020 with my colleague Ross Eldridge, who designed and coded the initial prototype. I created the...
Spite Stacked Skeleton Car
I've been playing around with a tool called SpriteStack lately, where you create your object by drawing layers of pixel art, building ...
Art, Darling.
Art, Darling is a collaborative art game by William Goddard, where players use unusual controllers to paint and decorate an object. I did...
UV Mapping Tricks
A little trick I like to use a lot to save on the need for complex animations or shaders, is to build the animations into the UV map for...
Creating a Taxonomy of Environmental Narrative for Video Game Design
My Honours research was an exploration of environmental narrative and how it is used in level design. The project included extensive...
DIAmate
The Diamate project was a collaboration between researchers at RMIT and Sydney University’s Charles Perkins Centre. Our team was tasked...
3D-Mapped Noise for Water
I’ve been working on a shader for EDNA which is applied to a dynamic water plane in the background. Using the interactive water object...
bottom of page