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Deep Rift or: Spooky Shark

Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day events.In the game players must navigate the dark of an underwater cave while avoiding attacks from roaming sharks.

was a prototype horror game Alexander Muscat and I developed for RMIT to DRAFTJS_BLOCK_KEY:ajt3gdisplay VR technology during their open day events.In the game players must navigate the dark of an underwater cave while avoiding attacks from roaming sharks.


Visibility is limited to a small spotlight in front of the submarine and a series of cameras displaying on the submarine console.


Players navigate through a dim, foggy, and labyrinthine undersea cave and must avoid attacks from roaming sharks using sonar noise detection and sight. Visibility is limited to the submersible’s small spotlight and a series of externally mounted cameras displayed on the console.


A final prototype of our game was demoed at a youth event in Wangaratta held by Uniting Care, where it was a big hit with the kids. We later presented about developing content for VR for Melbourne Knowledge Week in a talk titled “How (not) to Develop a VR Game”.


You can read more about the game over on Alex’s site.

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