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WILL OWEN
VFX & TECHNICAL ART

Highlighting Overlay
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an...


Deep Rift or: Spooky Shark
Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day ...

Creating a Taxonomy of Environmental Narrative for Video Game Design
My Honours research was an exploration of environmental narrative and how it is used in level design. The project included extensive...


Objects of Play: Interactive Museum
Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned...

DIAmate
The Diamate project was a collaboration between researchers at RMIT and Sydney University’s Charles Perkins Centre. Our team was tasked...

3D-Mapped Noise for Water
I’ve been working on a shader for EDNA which is applied to a dynamic water plane in the background. Using the interactive water object...
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